The idea is to see what it takes to get a decent 60fps in each game, and how far each card is able to stretch itself before things get too choppy for comfort. Really, though, both of these cards are most comfortable on High at this resolution, as you can see from the graph below. High dynamic range lighting Teapot 139 fps 288 fps Hugely better reflection handling. The performance should be slightly faster than the old. The 1060 has the potential to become a hugely successful card, but that all depends on where prices settle.
Parallax occlusion mapping Stones 240 fps Much better texture detail. High dynamic range lighting Teapot 219 fps Much better reflection handling. This leads to 50% more instructions per clock and a 40% more power efficient usage compared to Pascal. As the name would suggest, the 1660 is a slightly scaled back version of the. High dynamic range lighting Teapot 139 fps 195 fps Much better reflection handling.
Comparing the shows that although the 1060 leads by 12% it is also currently more expensive. Comparing performance between the shows that the newer 1070 wins by a whopping 50%. Parallax occlusion mapping Stones 152 fps 311 fps Hugely better texture detail. Further, the 1660 has and. The is finally a thing that exists, and what a neat thing it is, too.
Parallax occlusion mapping Stones 152 fps 213 fps Much better texture detail. Force Splatted Flocking Swarm 112 fps 162 fps Much faster complex splatting. The aim, as always, is see what it takes to get a decent 60fps, and how far each card is able to stretch before things start to become too choppy for comfort. If you fall into that camp, then you should have a read of our article for more details. But now that both graphics cards can be snapped up for the same amount of money, which one is actually worth buying? The reference version has a low 75W power consumption and higher power variants are available with greater overclocking headroom. Fortunately, both cards are much more comfortable on High quality settings, which are outlined below.
Force Splatted Flocking Swarm 112 fps 228 fps Hugely faster complex splatting. Furthermore, the caches were reworked new unified memory architecture with twice the cache compared to Pascal. A list of improvements and features can be found in our. . As a result of the die shrink from 28 to 16 nm, Pascal based cards are more energy efficient than their predecessors. Force Splatted Flocking Swarm 171 fps Much faster complex splatting.
In terms of performance the gap between the flagship averages 25%. . . . . .
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